Cloud gaming provides cloud computing-based game as a service. In this paper we\ndescribe the development of a virtual reality base gliding game as a proof-of-concept. In the cloud,\na cloud gaming platform is hosted on cloud servers with two principal components: game logic\nengaged in the implementation of game mechanics and game interactions, and video renderer that\ngenerates the game frames in real-time. The virtual gliding game was realized in the Unity gaming\nengine. To ensure smooth playability, and access for remote players, the computationally-intensive\nparts of the game were offloaded to a physically remote cloud server. To analyze the efficiency of the\nclient-cloud interaction, three cloud servers were setup. The results of cloudification were evaluated\nby measuring and comparing computation offloading performance, network traffic, the probability\nof service drop, perceptual quality and video quality.
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